/*
 * ____ DAPHNE COPYRIGHT NOTICE ____
 *
 * Copyright (C) 2001 Mark Broadhead
 *
 * This file is part of DAPHNE, a laserdisc arcade game emulator
 *
 * DAPHNE is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * DAPHNE is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// starrider.h
// by Mark Broadhead

#include "game.h"

#define STARRIDER_OVERLAY_W 320 // width of overlay
#define STARRIDER_OVERLAY_H 256 // height of overlay

class starrider : public game
{
  public:
    starrider();
    void do_nmi();                                // does an NMI tick
    void do_irq(unsigned int);                    // does an IRQ tick
    void do_firq();                               // does a FIRQ tick
    Uint8 cpu_mem_read(Uint16 addr);              // memory read routine
    void cpu_mem_write(Uint16 addr, Uint8 value); // memory write routine
    void input_enable(Uint8, Sint8);
    void input_disable(Uint8, Sint8);
    bool set_bank(unsigned char, unsigned char);
    void palette_calculate();
    void repaint(); // function to repaint video

  private:
    int current_bank;
    bool firq_on;
    bool irq_on;
    bool nmi_on;
    Uint8 character[0x2000];
    Uint8 rombank1[0xa000];
    Uint8 rombank2[0x4000];
    //	SDL_Color colors[16];	// color palette
    Uint8 banks[3]; // starrider's banks
                    // bank 1 is switches
                    // bank 2 is dip switch 1
                    // bank 3 is dip switch 2
};
