#pragma once

/*
 * Rounded-rect 9-patch subdivision helpers.
 * Filled in by iteration 2/5; stub in iteration 1.
 */

#include <QRectF>
#include <QVector4D>

#include "qml_material/math/scalar.hpp"

namespace qml_material::math
{

// Populated in iteration 2 (9-patch bounds) and iteration 5 (corner texture extents).

} // namespace qml_material::math
