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void | gva_properties_init () |
void | gva_properties_show_game () |
void | gva_properties_hide_cb () |
void | gva_properties_show_cb () |
gboolean | gva_properties_configure_event_cb () |
gboolean | gva_properties_window_state_event_cb () |
void
gva_properties_init (void
);
Initializes the Properties window.
This function should be called once when the application starts.
void
gva_properties_show_game (const gchar *game
);
Shows information about game
in the Properties window.
void
gva_properties_hide_cb (GtkWindow *window
);
Handler for “show” signals to the "Properties" window.
void
gva_properties_show_cb (GtkWindow *window
);
Handler for “show” signals to the "Properties" window.
Resets all scrolled windows to the top.
gboolean gva_properties_configure_event_cb (GtkWindow *window
,GdkEventConfigure *event
);
Handler for “configure-event” signals to the "Properties" window.
Saves the "Properties" window state to dconf.
gboolean gva_properties_window_state_event_cb (GtkWindow *window
,GdkEventWindowState *event
);
Handler for “window-state-event” signals to the "Properties" window.
Saves the "Properties" window state to dconf.